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- The 1mTropicDesign0m product 1mIFF2Icon0m converts an IFF/ILBM-File into a Icon-File or
- optionally uses the default Icon. OS2.04 or better needed.
-
- 42m-- Table of contents ----------------------------------------------------- 1 --0m
-
- Section 1..................Table of contents
- 2..................Copyright
- 3..................About the program / usage
- 4..................Technical stuff
- 5..................Concluding words
-
- 42m-- Copyright ------------------------------------------------------------- 2 --0m
-
- The Copyrights of this Freeware-program and its Sourcecode are owned by the
- author Hanns Holger Rutz, follow this rules for (re)distribution:
- - you may not raise more than $3 for copying (disk included, postage and pak-
- kage not).
- - the following files must be redistributed together in one directory:
- 3m IFF2Icon 0m(the executable)
- 3m IFF2Icon.dok 0m(German Doc-File)
- or3m IFF2Icon.doc 0m(English Doc-File)
- 3m IFF2Icon.asm 0m(optional Sourcecode)
- All these files must stay unaltered - we're not talking filenotes, dates and
- protection-bits :-)
-
- 4mThe user him- or herself is completely responseble0m for any damage or loss of
- data (no matter, if user or computer) caused by any of the files listed above!
- The Sourcecode may only be used for private learning reasons.
-
- 42m-- About the program / usage --------------------------------------------- 3 --0m
-
- Everyone knows IconEdit - a nice proggy, but you can only create very small
- Icons. As opposed to this program, 1mIFF2Icon0m is used via Shell and converts IFF-
- pictures of any size into Icons - I myself prefer painting Icons with Deluxe-
- Paint, a great program. Ya I know, there are numerous of programs like dis, but
- I had to satify myself - and I couldn't find any similar program one day...
- the shell-usage:
-
- 3mIFF2Icon [<IFFFile>] [To <IconFile>] [<IconType>] [<HighlightType>]
-
- <IFFFile> 0mName of the IFF-graphic; if no name is given, my program will
- use the default Icon of the particular type;
- 3m<IconFile> 0mName of the Icon to be created; ".info" needn't to be added,
- and "disk.info" either - the name of the device is enough; if
- there's already an Icon with the same name, the old Icon-type
- is used, otherwise it can be specified via 3m<IconType>; 0mif
- such a type is missing, the program trys to find out, what
- kind of file you want to create an Icon for; 3mGarbage 0mcannot
- be recognized; if you do not specify a name, the IFF-graphic
- is saved to the default Icon;
- 3m<IconType> 0mType of the Icon: 3mDisk, Drawer, Tool, Project 0mor 3mGarbage;
- <HighlightType> 0mThis tells 1mIFF2Icon0m how the Icon should react when selected:
- 3mComplement 0mis the default; 3mBackFill 0macts similar, but areas
- filled with the Background-color (0) that touch the borders
- of the Icon won't be inverted (try it!); 3mImage 0mmeans, that
- you want an alternative image to be displayed on selection
- - the program divides the IFF-file into two vertical pieces:
- the upper half is used for the normal image, the lower one
- for the alternative image;
-
- Besides this, the program breaks, if you neither specify 3m<IconFile> 0mnor 3m<Icon-
- Type>, 0mbecause it simply doesn't know what kinda default Icon you want to have.
- Of course, the program uses the 3micon.library, 0mso changes on the Icons become
- immediately visible if you're working with your WorkBench. Well, that's almost
- all, but...
- - for sum strange reason, the program sucks a few KiloBytes when run. I don't
- know why, sorry; for all you programmers: this happens everytime I call
- 3mPutDiskObject() 0m(no, the reason is not, that my Ram-Disk gets more full :-)
- - when 1mIFF2Icon0m trys to find the Icon-Type on its own, SoftLinks are always
- treated as Directories - who cares...
-
- So have fun with it! One last hint: For another strange reason the Icon-graphic
- on your workbench is displayed in the 3D-border with margins of 2 Pixels
- (above) and 1 (not 2!) Pixel (bottom) - to eliminate this cosmetic thing, just
- save your IFF-brushes in a manner that you preserve an empty line at the
- bottom; IconEdit does so, too, by the way.
-
- 42m-- Technical stuff ------------------------------------------------------- 4 --0m
-
- Well, I'm too tired, just look at da Sourcecode...
-
- 42m-- Concluding words ------------------------------------------------------ 5 --0m
-
- Jo, folx. Short proggy - short comments. Send everything you don't need any
- longer to this address:
-
- 1mTropicDesign0m
- c/o Hanns Holger Rutz
- Auf dem Godenstedter Berg 17
- D-27404 Zeven
- Germany
-